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Entertainment   - How best to define the term “     Entertainment    ” is a subject of much contention; many books and journal      Entertainment    icles have been published arguing over even the basics of what we mean by the term “     Entertainment    ” (Davies, 1991 and Carroll, 2000). Theodor Adorno claimed in 1969 “It is self-evident that nothing concerning      Entertainment     is self-evident any more.” (Danto, 2003). Indeed, it is not even clear anymore who has the right to define      Entertainment    .      Entertainment    ists, philosophers, anthropologists, and psychologists all use the notion of      Entertainment     in their respective fields, and give it operational definitions that are not very similar to each others.

How best to define the term “     Entertainment    ” is a subject of much contention; many books and journal      Entertainment    icles have been published arguing over even the basics of what we mean by the term “     Entertainment    ” (Davies, 1991 and Carroll, 2000). Theodor Adorno claimed in 1969 “It is self-evident that nothing concerning      Entertainment     is self-evident any more.” (Danto, 2003). Indeed, it is not even clear anymore who has the right to define      Entertainment    .      Entertainment    ists, philosophers, anthropologists, and psychologists all use the notion of      Entertainment     in their respective fields, and give it operational definitions that are not very similar to each others.

Nonetheless we can make some progress towards defining      Entertainment     in its most everyday senses. The first broadest sense of “     Entertainment    ” is the one that has stayed closest to the older Latin meaning, which roughly translates to "skill" or "craft", and also from an Indo-European root meaning "arrangement" or "to arrange". In this sense,      Entertainment     is whatever is described as having undergone a deliberate process of arrangement by an agent. A few examples where this meaning proves very broad include      Entertainment    ifact,      Entertainment    ificial,      Entertainment    ifice,      Entertainment    illery, medical     Entertainment   , and military     Entertainment   . However, there are many other colloquial uses of the word, all with some relation to its etymology.


The Café Terrace on the Place du Forum, Arles, at Night, September 1888.The second, more narrow, more recent sense of the word “     Entertainment    ” is roughly as an abbreviation for creative      Entertainment     or “fine      Entertainment    .” Here we mean that skill is being used to express the      Entertainment    ist’s creativity, or to engage the audience’s aesthetic sensibilities, or to draw the audience towards consideration of the “finer” things. Often, if the skill is being used in a lowbrow or practical way, people will consider it a craft instead of      Entertainment    . Likewise, if the skill is being used in a commercial or industrial way it will be considered design instead of      Entertainment    . On the other hand, crafts and design are sometimes considered applied      Entertainment    . Some thinkers have argued that the difference between fine      Entertainment     and applied      Entertainment     has more to do with value judgments made about the      Entertainment     than any clear definitional difference (Novitz, 1992). However, even fine      Entertainment     often has goals beyond just pure creativity and self-expression. The purpose of works of      Entertainment     may be to communicate ideas, such as in politically-, spiritually-, or philosophically-motivated      Entertainment    , to create a sense of beauty (see “aesthetics”), to explore the nature of perception, for pleasure, or to generate strong emotions. The purpose may also be seemingly nonexistent.

     Entertainment     can describe several kinds of things: a study of creative skill, a process of using the creative skill, a product of the creative skill, or the audience’s experiencing of the creative skill. The creative     Entertainment    (“     Entertainment    ”’ as discipline) are a collection of disciplines (“    Entertainment   ”) which output      Entertainment    works (“     Entertainment    ” as objects) that is compelled by a personal drive (“     Entertainment    ” as activity) and echoes or reflects a message, mood, or symbolism for the viewer to interpret (“     Entertainment    ” as experience).

Theories of      Entertainment   
Aesthetics, or the philosophy of      Entertainment    , often engages in disputes about the best way to define      Entertainment    . General pictures of the nature of      Entertainment     are called “theories of      Entertainment    .”


Fountain by Marcel Duchamp. 1917Many have argued that it is a mistake to even try to define      Entertainment     or beauty, that they have no essence, and so can have no definition. Often, it is said that      Entertainment     is a cluster of related concepts rather than a single concept. Examples of this approach include Morris Weitz and Berys Gaut.

Another approach is to say that “     Entertainment    ” is basically a sociological category, that whatever      Entertainment     schools and museums, and      Entertainment    ists get away with is considered      Entertainment     regardless of formal definitions. This "institutional definition of      Entertainment    " has been championed by George Dickie. Most people did not consider the depiction of a Brillo Box or a store-bought urinal to be      Entertainment     until Andy Warhol and Marcel Duchamp (respectively) placed them in the context of      Entertainment     (i.e., the      Entertainment     gallery), which then provided the association of these objects with the values that define      Entertainment    . The placement of an object in an      Entertainment    istic context is a common characteristic of conceptual      Entertainment    , prevalent since the 1960s; notably, the Stuckist      Entertainment     movement criticizes this tendency of recent      Entertainment    .

Proceduralists often suggest that it is the process by which a work of      Entertainment     is created or viewed that makes it,      Entertainment    , not any inherent feature of an object, or how well received it is by the institutions of the      Entertainment     world after its introduction to society at large. For John Dewey, for instance, if the writer intended a piece to be a poem, it is one whether other poets acknowledge it or not. Whereas if exactly the same set of word was written by a journalist, intending them as shorthand notes to help him write a longer      Entertainment    icle latter, these would not be a poem. Leo Tolstoy, on the other hand, claims that what makes something      Entertainment     or not is how it is experienced by its audience, not by the intention of its creator. Functionalists, like Monroe Beardsley argue that whether or not a piece counts as      Entertainment     depends on what function it plays in a p     Entertainment    icular context, the same Greek vase may play a non-     Entertainment    istic function in one context (carrying wine), and an      Entertainment    istic function in another context (helping us to appreciate the beauty of the human figure).


     Entertainment     and class

Versailles: Louis Le Vau opened up the interior court to create the expansive entrance cour d'honneur, later copied all over Europe     Entertainment     is often seen as belonging to one social class and excluding others. In this context,      Entertainment     is seen as a high-status activity associated with wealth, the ability to purchase      Entertainment    , and the leisure required to pursue or enjoy it. The palaces of Versailles or the Hermitage in St. Petersburg with their vast collections of      Entertainment    , amassed by the fabulously wealthy royalty of Europe exemplify this view. Collecting such      Entertainment     is the preserve of the rich, in one viewpoint.

Before the 13th century in Europe,      Entertainment    isans were considered to belong to a lower caste, since they were essentially manual labourers. After Europe was re-exposed to classical culture during the Renaissance, p     Entertainment    icularly in the nation-states of what is now Italy (Florence, Siena),      Entertainment    ists gained an association with high status. However, arrangements of "fine" and expensive goods have always been used by institutions of power as marks of their own status. This is seen in the 20th and 21st century by the commissioning or purchasing of      Entertainment     by big businesses and corporations as decoration for their offices.

Utility of      Entertainment   
Often one of the defining characteristics of fine      Entertainment     as opposed to applied      Entertainment    , is the absence of any clear usefulness or utilitarian value. But this requirement is sometimes criticized as being a class prejudice against labor and utility. Opponents of the view that      Entertainment     cannot be useful, argue that all human activity has some utilitarian function, and the objects claimed to be "non-utilitarian" actually have the function of attempting to mystify and codify flawed social hierarchies. It is also sometimes argued that even seemingly non-useful      Entertainment     is not useless, but rather that its use is the effect it has on the psyche of the creator or viewer.

     Entertainment     is also used by      Entertainment     therapists, psychotherapists and clinical psychologists as      Entertainment     therapy. The end product is not the principal goal in this case; rather a process of healing, through creative acts, is sought. The resultant piece of      Entertainment    work may also offer insight into the troubles experienced by the subject and may suggest suitable approaches to be used in more conventional forms of psychiatric therapy.

[[Image:Graffiti_Panorama_rome.jpg|thumb|600px|center|Grafiti, a kind of      Entertainment     considered by some to be vandalism, as it is mostly known from being painted illicitly on on buildings, buses, trains, bridges and suchlike. The "use" of      Entertainment     from the      Entertainment    ist’s standpoint could be as a means of expression. It allows one to symbolize complex ideas and emotions in an arbitrary language subject only to the interpretation of the self and peers.

In a social context, it can serve to soothe the soul and promote popular morale. In a more negative aspect of this facet,      Entertainment     is often utilised as a form of propaganda, and thus can be used to subtly influence popular conceptions or mood (in some cases,      Entertainment    works are appropriated to be used in this manner, without the creator's initial intention).

From a more anthropological perspective,     Entertainment    is often a way of passing ideas and concepts on to later generations in a (somewhat) universal language. The interpretation of this language is very dependent upon the observer’s perspective and context, and it might be argued that the very subjectivity of     Entertainment    demonstrates its importance in providing an arena in which rival ideas might be exchanged and discussed, or to provide a social context in which disparate groups of people might congregate and mingle.

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